All posts by Andryan

A Stan of Britney Spears. A member of Scientia One. A Diamond Generation. An international student in Stuttgart, Germany. A Gentleman in the Making.

Exposing UI/UX Problem in Instagram for Android

Today I was about to delete my anonymous Instagram profile, I have not touched the Setting since forever, When I was there, it’s kinda like a nightmare.

  1. I can’t delete my profile directly from the application
  2. I don’t even know which elements from the Setting are clickable (someone please help me find the right word for this situation!)

The first problem is actually not a new problem. I knew it before that you can’t delete your profile from the app. You need to go to their mobile site and delete it from there. I happened to forget and needed to google first. And when I found out I was like, “oh yeah, It’s always been like this, right?” Maybe it’s the decision from the business unit so they can keep the number of instagram users enormous. Most users probably were like “Yeah whatever, I’ll just leave it there.” Continue reading Exposing UI/UX Problem in Instagram for Android

UX Lifecycle: 3 Phases To Improve The UX Process In Your Project

As I was looking for job after I graduated from the University, I stumbled upon this e-book on Kindle Unlimited titled UX Lifecycle: The business guide to implementing great software user experiences (English Edition) 

Like most of e-book in Kindle Unlimited, this book contains less than 200 pages so I could finish it pretty quickly. And sure I was satisfied with the content of this book.

This book exposes the necessary information regarding the world of UX to the reader who wants to dive in deeper in this theme. But this book is also for me who already know one or two things about the UX but still want to sharpen the knowledge.

In this post I would discuss the lifecycle that is discussed in this book which covers three phases: discover, build and measure.

Continue reading UX Lifecycle: 3 Phases To Improve The UX Process In Your Project

Persona Development for Small Scale Project

A user group that uses a system (web, mobile, or holographic app) is represented by persona. The representation must be reliable and realistic enough to the real-life situation as this persona shows us the majority of our users is. In a small scale project, persona development is often skipped due to limited budget and time. But to unsure the user experience of the system, it is recommended to at least have a couple of persona before starting to develop the system. Continue reading Persona Development for Small Scale Project

Progression Fitness Tracker for iOS – Exercise Screen

Hey all, I’m sorry for the long break. I tried to catch up with this mini-project, work, and of course Game of Thrones & Orphan Black. Gladly everything is now under control.

If you have missed the last two post about this redesign mini-project. Make sure you check the information architecture and the first screen off of this application.

Today I would like to present you the next screen: Exercise Screen!  Continue reading Progression Fitness Tracker for iOS – Exercise Screen

Restructuring Information Architecture of Progression Fitness Tracker

This post is also a part of the Progression iOS mini project. In this opportunity I would like to give you all a look at the simplified information architecture of Progression application.

There are no big flaws in the architecture itself, but it still needs to be improved for better usability. One problem I have while navigating is whenever I want to add new exercise to my current schedule. At the first start it’s very confusing, but after weeks of using the apps I’m used to the flaw in the structure.  Continue reading Restructuring Information Architecture of Progression Fitness Tracker